Index

Build A Golem Index

The book icon is your collection log — not a second code box.

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Index Hub

The left-hand Index book is how you stop buying the same dirt head twice. Build A Golem hides a lot of progress in that log: which families you have seen, which slots you still lack, and whether a shop roll is actually new. This hub explains the book, the luck meter next to Cash, and how collection feeds the parts tier list.

If you wanted player-versus-player pages, you are in the wrong franchise. This is not Golem Army. “Players” on this wiki means your miners and your collection, because that is the search intent after codes.

What Index shows

Open the book after the tutorial. Entries fill when you roll or buy a part. Grey slots are families you have not seen. Filled slots are known. That is the entire scouting tool until a Trello exists (it does not — see links).

Use Index before you sell. If a piece is new, keep one. If it is a duplicate dirt arm and you already have a parked miner, sell it. Cash in junk is Cash you cannot spend on a crystal core.

Luck meter

Bottom-left luck starts at 0% on a fresh file. That is why the shop looks like a mud catalogue. Luck is a separate upgrade path from the crafter. The luck guide covers when to buy luck versus when to buy a limb. Short version: complete a C-tier miner first, then drip Cash into luck so the next hour of rolls is not identical.

Luck does not change offline ticks. A 0% account with a parked dirt golem still earns. A 50% account with no miner earns $0.

Shop, Index, Rewards — do not mix them

Controls lists the icons. Index is knowledge. Shop is spending. Rewards is claiming gifts you already earned. Codes stay in Settings. If a video tells you to “open Index and type RELEASE,” close it.

Collection goals that actually help

  • One complete dirt set logged. Proves you can assemble.
  • First glowing core logged. You now know what S-tier looks like in this shop.
  • No duplicate stacks. Inventory is for the next snap, not a museum.
  • Every parked miner’s parts checked. So you do not sell the legs it is wearing.

You do not need to 100% Index to beat the game. You need to recognize crystal when it appears. That is the collection win condition for week one.

Gifts and other players

Automation tools mention auto-accept gifts. Treat player gifts as optional extras, not a progression pillar. Do not trade promo codes in chat — they are account-bound after Claim!. Server size is six; you will see other miners. They cannot occupy your plot.

When a patch adds a new Index tab, it will be noted on updates. Until then, the book plus luck percent are the whole “players” layer. For rolling strategy, continue to luck. For spending the parts you keep, return to golem builds.

FAQ

Frequently Asked Questions

Quick answers for rolling parts, crafting golems, and claiming cash.

What is the Index in Build A Golem?

The book icon collection log for parts you have seen. It does not redeem codes.

Why is luck 0%?

New files start there. Upgrade luck after you have a parked miner. Details: luck.

Should I keep every part?

Keep one of each new family. Sell duplicate dirt once Index has logged it.

Can other players steal my golem?

No. You share a six-player server, but plots stay on your account.